#Ajoobaa Final Research Paper

I present my final paper that is the culmination of my work done in my first semester at Parsons School of Design, for my Major Design Studio final project. This paper is work done in game design and experience design and this is still work in progress on its way to reach a finished and…

#Ajoobaa Critique and Credits

Critique Tested on 22-30 years old only so far, so why say its a game for 13 years and older? The Merge Cube itself is made for 10 years and above. Indeed 13-20 years is a safe assumption for now. Why do you need the cube?  Why not more AR than just show the wonder in…

#Ajoobaa Final Rule Set

  While I am calling this my final rule set for now, “Playtesting never stops” – Valve, and so this may evolve. Game Outcomes Importance of Pyramids – The Pyramid card Richness of Greek culture – Multiple old wonders, with flag of Greece Right speed of game and spirit is with 7 players Three guessing cards…

#Ajoobaa Aesthetics

My aesthetics inspiration mainly sprung up from the Merge Cube itself that perfectly complimented my concept and my game design values. Also, the jingle that I made to help add to the experience packaging of the game and to help users understand the essence of the rule set better was the main factor in defining…

#Ajoobaa Evaluations

Here are my observations and highlights of Valve’s Approach to Playtest with evaluation of my playtests This was similar in process to John and Colleen’s Game Design and Play. Traditional Playtest Methodologies that I included were direct observation and verbal user suggestions. Playtesting goal for me was ‘Fun’ and ‘Experience’ and nothing else, as described in…

#Ajoobaa Process and Playtests

As shown above, the process went with an iterative approach of ‘Conceptualize, Prototype, Playtest and Evaluate’. I have done my conceptualization and prototyping, that reached a constant point, and then I had to playtest. Keep in mind, that while the concept, theme, physical cards, and game components are constant or can be worked on with…

#Ajoobaa Prototyping

After making the concept prototype that in itself helped me form my game better with a gush of ideas for rule sets etc, I proceeded to make my aesthetic prototype as above. This had a pack of 52 cards: 7 old wonders, 7 new wonders, 21 finalist monuments that were voted as part of choosing the new…

#FallFinal The Name AJOOBAA

After going through my mind map, my ideas, the design rhetoric, goals and understanding the design values of the game, I want to choose my name for this game. The name for such games should be catchy, marketable and something that sells or connects with everyone in hopefully most contexts. For me, it should also…

#Ajoobaa Precedents

Image from Kickstarter Metagame This is a social game that essentially works around building social connections and understanding or debating each other’s opinions. It’s a game where you do what you already love to do with your friends: talk about culture. This was an inspiration to Cards Against Humanity. By its title, this game encompasses…

#FallFinal Design Impact and Rhetoric

Context This game will be played in dice and dine restaurants, or parties, after parties, may be used as drinking games, in high schools, office breaks, killing time, etc Criteria The criteria extends from Ideas in Form This should subconsciously educate the players in one game or over time The gameplay must arouse or maintain…

#Ajoobaa Research

Image from KardsGeek The earliest playing cards are believed to have originated in Central Asia. The documented history of card playing began in the 10th century when the Chinese began using paper dominoes by shuffling and dealing them in new games. Four-suited decks with court cards evolved in the Muslim world and were imported by…

#Ajoobaa Inspirations

Image from ‘Tarot Prophet’ Inspirations and Theme WWF Trump Cards When I say card game, the only two thoughts that come to my mind are the regular 52 playing card pack and trump cards. As a child, I used to play WWF trump cards with my brother. While I was a huge fan of entertainment…

#FallFinal Driving Quotes

I always believe “inspiration” is a very simple and modest word, with great power. It’s a strong force which can drive anything, subtly, simply or subconsciously. Therefore, I have relied on a few quotes of inspiration from my teachers, as I have gradually approached them for guidance on this project. Aesthetics is part of Usability.…

#FallFinal Project Proposal and Goals

Goal My goal is to create a game, packaged in a aesthetically good looking package, with cards, and a nice board to place them down, have the users sit around and have fun, keep their secrets, play their cards right, team up and trick the other and similar thoughts. My goal is that I want…

#FallFinal The Kick-Start Statement

I am defining the term kick-start statement as a design statement that is generated straight from the mind map, the idea and the inner creativity that compels me to design, create or make a project, without deeply thinking about the necessary design discipline, rhetoric, process or the technology. Essentially this is an initial design statement that will change…

Physiognomy: Understanding Users

This is Jennifer Alexa. She lives in New York City and is a writer in a publication house. She is single and skeptical of having serious relationships. She stays away from family. They are over-protective which may have made her very intolerant and cautious.  She is trying to change that. Jennifer reads books, watches movies…

#FallFinal Idea Poster

Dear Visitor, I request you to take a good look at the poster [click the image to zoom in]. Please write down whatever you feel, what game you imagine being played, anything that you dismiss, or anything that generates curiosity or confusion in you. Thank you for your inputs. Loading… Initially, when I thought of my…

Understanding Design Values

This is a reflection of an article on Design Values by Prof. John Sharp. Not just that, this is also vital for me to reflect on my design values before I proceed further to the conceptualization of my Fall Final project. After my mind-map and idea generation, I began to question if I want to…