#Thesis Precedent: Litterati

Points to note from this video that coincides with my assumptions and postulates. The vision to have a litter-free world Litter became approachable Litter is blending into the background of our lives, so its time to get it to the foreground. How tracking this data can make a difference How even cleaner cities are benefitting…

#Thesis Why is India so filthy?

I was shocked and surprised to find this video by the famous and anonymous UglyIndian and how their statements coincide with my initial and personal assumptions. They have concluded that India is specifically more filthier than any other country, simply because we are Indians. However, my hope is not in the solution but I will keep hope…

#Thesis Research Phase 1: Critique

Image from UXPlanet I received the following critique for my Research Phase 1 and here are my responses and observations from them. “Using randomization during brainstorming is not ideal, because randomization has its own problems and limitations.” So I used my domain map/list in my brainstorming, however, the most part of randomization was only to shuffle…

Demystifying ‘Design Research’ #Thesis

Response and reflections to Demystifying ‘Design Research’: Design is not Research, Research is Design – by Trygve Faste and Haakon Faste, Human-Computer Interaction Institute, Carnegie Mellon University. An ‘idea’ in the literal sense of the English language, is born with an ideal scenario. However, it is research that actuates or moves this ‘idea’ from an…

Interaction with Technology for the Century

This is the final paper for my reflections on Design for the Century, in my first semester at Parsons School of Design. Below is the TLDR summary and following that is the final paper published from Google Drive. Summary We know what technology is. In Marshall McLuhan’s theory, all technologies are extensions of our physical…

#Ajoobaa Final Research Paper

I present my final paper that is the culmination of my work done in my first semester at Parsons School of Design, for my Major Design Studio final project. This paper is work done in game design and experience design and this is still work in progress on its way to reach a finished and…

#Ajoobaa Research

Image from KardsGeek The earliest playing cards are believed to have originated in Central Asia. The documented history of card playing began in the 10th century when the Chinese began using paper dominoes by shuffling and dealing them in new games. Four-suited decks with court cards evolved in the Muslim world and were imported by…