Demystifying ‘Design Research’ #Thesis

Response and reflections to Demystifying ‘Design Research’: Design is not Research, Research is Design – by Trygve Faste and Haakon Faste, Human-Computer Interaction Institute, Carnegie Mellon University. An ‘idea’ in the literal sense of the English language, is born with an ideal scenario. However, it is research that actuates or moves this ‘idea’ from an…

The Idea of Emergence

This is a reflection on Steven Johnson’s, Emergence, The Connected Lives of Ants, Brains, Cities & Software, “Street Level”. While the reading explains the case of Ants, I am only reminded of the Antz movie, and movies like that made it clear on how, small little things work together to achieve mammoth tasks, or ’emerge’ as…

Defining ‘Play’ and ‘Game’

This is a reflection on K. Salen and E. Zimmerman’s, selections from Rules of Play: “Defining Play” and “Defining Games”. As an interaction designer, while I read this part of the book, the one thing that surprisingly was most interesting to me was how the authors spoke of the game setup. The setup is so important!…

Why We Need Things

This is a reflection on ‘Why We Need Things’ by author Mihaly Csikszentmihalyi, on ‘Objects and the Organization of Experience’. The author starts with how the nomads did not like carrying many things, nor accepted objects as gifts because that meant more luggage to carry around. And then gradually, man became a ‘hoarder’, a collector of things, artifacts and have…

Design Noir

This is a reflection of ‘Design Noir‘ by Dunne and Raby. I first read the single paragraph above the section of ‘Design Noir’, which spoke of electronic products as the neglected medium. While I was reading through the example of the Sony Walkman, the picture of the Apple iPod came into my mind, and I…

The Practice of Everyday Life

Perspective vision and prospective vision constitute the twofold projection of an opaque past and an uncertain future onto a surface that can be dealt with. This article is a reflection of Michel De Certeau, The Practice of Everyday Life, 1984 – “Concept of the City to Urban Practices,” and “Spaces and Places”. This above quote from the author…

See Yourself Sensing

Becky Stern ‘Laptop Compubody Sock’ This is a reflection on excerpts from Madeline Schwartzman’s See Yourself Sensing – Environments and Reframing. From Maltaf’s work, it gives us the sense of experiencing the objects inside the environment and the external environment itself – in two faces – how does it cause sensation to one’s outside self and inside. Essentially…

Grand Central and The Holiday Market

  I have done many “New York” things so far, like eating cheeseburgers, pretzels, pizzas, being dazzled by Times Square, taking the subway and the list goes on… but for some reason, one of the best feelings of New York came when I visited Grand Central Station  and its market and also the Holiday Market…

#Ajoobaa Final Research Paper

I present my final paper that is the culmination of my work done in my first semester at Parsons School of Design, for my Major Design Studio final project. This paper is work done in game design and experience design and this is still work in progress on its way to reach a finished and…

#Ajoobaa Critique and Credits

Critique Tested on 22-30 years old only so far, so why say its a game for 13 years and older? The Merge Cube itself is made for 10 years and above. Indeed 13-20 years is a safe assumption for now. Why do you need the cube?  Why not more AR than just show the wonder in…

Rise and Fall and Winter

I came to New York in July for a mission, a goal and to become the best designer I can. Design to me is about creating specific order and organizing elements within it, which best accomplishes a task and establishes a framework for future improvements. My biggest inspiration for design is nature itself. I do believe in…

#Ajoobaa Final Rule Set

  While I am calling this my final rule set for now, “Playtesting never stops” – Valve, and so this may evolve. Game Outcomes Importance of Pyramids – The Pyramid card Richness of Greek culture – Multiple old wonders, with flag of Greece Right speed of game and spirit is with 7 players Three guessing cards…

#Ajoobaa Aesthetics

My aesthetics inspiration mainly sprung up from the Merge Cube itself that perfectly complimented my concept and my game design values. Also, the jingle that I made to help add to the experience packaging of the game and to help users understand the essence of the rule set better was the main factor in defining…

#Ajoobaa Evaluations

Here are my observations and highlights of Valve’s Approach to Playtest with evaluation of my playtests This was similar in process to John and Colleen’s Game Design and Play. Traditional Playtest Methodologies that I included were direct observation and verbal user suggestions. Playtesting goal for me was ‘Fun’ and ‘Experience’ and nothing else, as described in…

#Ajoobaa Process and Playtests

As shown above, the process went with an iterative approach of ‘Conceptualize, Prototype, Playtest and Evaluate’. I have done my conceptualization and prototyping, that reached a constant point, and then I had to playtest. Keep in mind, that while the concept, theme, physical cards, and game components are constant or can be worked on with…

#Ajoobaa Prototyping

After making the concept prototype that in itself helped me form my game better with a gush of ideas for rule sets etc, I proceeded to make my aesthetic prototype as above. This had a pack of 52 cards: 7 old wonders, 7 new wonders, 21 finalist monuments that were voted as part of choosing the new…

#FallFinal The Name AJOOBAA

After going through my mind map, my ideas, the design rhetoric, goals and understanding the design values of the game, I want to choose my name for this game. The name for such games should be catchy, marketable and something that sells or connects with everyone in hopefully most contexts. For me, it should also…

#Ajoobaa Precedents

Image from Kickstarter Metagame This is a social game that essentially works around building social connections and understanding or debating each other’s opinions. It’s a game where you do what you already love to do with your friends: talk about culture. This was an inspiration to Cards Against Humanity. By its title, this game encompasses…

First Broadway, Last Match

That’s right. This was my first ever Broadway show, and probably the first theatre shows that I have seen in a very long time. The last time I might have attended theatre was maybe during my undergrad or ever before that, which was about 9 years ago. The show was ‘The Last Match‘. Well, technically this was…