#Thesis Next Steps: Cohesive Form

While it was a challenge to start with prototypes, to help distill the mind map and the many layers of the design statement, making these tiny but many prototypes helped gain clarity for next steps. On hindsight, I realized that the challenge in making was essential because the multi-layered design statement and goals itself and…

#Thesis Half-way Milestone Documentation

 This was my final presentation to my peers and faculty at the end of the Thesis first semester. The coherent idea, its build and development are reserved for Thesis semester 2. My next semester will only be largely focussed on Thesis as I don’t have additional classes unlike the Thesis 1 semester. Halfway Milestone…

#Thesis “Bits of Life”

All the processes, idea sketches, storytelling, concepts, and design critique has led to an overarching concept of the ‘simple and small  joys of life.’ The meaningless, irrational pleasures that make us human, a discerning factor against other animals or machine. After all, humans are irrational beings, and we cannot explain several of our decisions ourselves.…

#Thesis Prototyping each segment

two strangers to interact simultaneously / cooperatively Helloween – demonstrated in the first concept prototype above (in the previous paper) This uses socket.io to create simultaneous interaction between two strangers and uses interact.js for phone interactions like touching and tapping. actions beyond just the phone screen Soap Balance – This is built using socket.io and…

#Thesis Breaking Down the Design Statement

Here’s my current, updated and refined design statement from my mind-map, critique, and a little concept prototyping. How might I create a mobile app, to get two strangers to interact simultaneously with each other, without text or camera, over a ludic experience, that can move the user physically beyond just the phone screen, generate momentary affection between the users and develop an appreciation for the other without…

#Thesis The Marauders Map

‘Making to think’ has really started to help me conceptualize and think of various representations for my Thesis project. I was working on a ‘Strangers Diary‘ for my Thesis to test emotional reactions digitally. It is a collection of stories of how I had ‘moments of fleeting intimacy’ or ‘momentary affection’ towards a stranger, and I…

#Thesis India and Pakistan through an Interface

Along with agency Leo Burnett, Coke created “Small World Machines”, two vending machines, one placed in India, and the other in Pakistan, that turned into communication portals. The idea was to let citizens of both countries — long embroiled in a bitter political and religious battle — see and interact with each other, even complete shared…

#Thesis The Ultimate Precedent: Journey

The game Journey is turning out to be the perfect precedent for my thesis concept. It engages two strangers without text, camera or any instruction. The interface itself is the instruction and is seamlessly stitched within the gameplay. This, in addition to Paperplanes.world is where my inspiration is revolving around. Incidentally, they both have this signature calming, orchestrated music.

#Thesis Design Rhetoric

GOALS Create connections between two strangers These connections may be fading or preserved Experiment with non-usual smartphone interactions Generate emotions of fleeting intimacy Generate moments of ’small joys of life’ Breaking personal bubbles From phone screens to look outwards From doubtful strangers to be more approachable Possibly redefine how smiles can be truly shared between…

#Thesis Phase 2: Concept and Critique

 Here is my concept presentation to show my research and exercises that got me deeper into my concept and towards understanding my research questions better and framing a better, crispier design statement. Below is the feedback received and my comments on the critique will be added here in 1-2 days: Why would someone want to…

#Thesis Concept Prototype-1

I am creating an app, for anyone taking a timeout (gamers, regular subway riders, college students taking a break) to have a play experience with another stranger from across the globe, and evoke emotions of ‘fleeting intimacy’ like a smile, a hi fi, in the context of appreciating one another without engrained social biases and…

#Thesis Initial Mind Map

Going through all my research thus far, along with some of my qualitative research experiments like walking on streets and trying to observe how strangers might greet me, surveys on Instagram, sitting in my cohort’s classes to observe their projects, precedents, TED videos, personal stories from friends, art projects about strangers, etc, here’s my first…

#Thesis ‘Strange’ Ideas from TED

“When you talk to strangers, you’re making beautiful interruptions into the expected narrative of your daily life — and theirs,” says Kio Stark. Explore the overlooked benefits of pushing past our default discomfort when it comes to strangers and embracing those fleeting but profoundly beautiful moments of genuine connection.

#Thesis ‘Interaction for Strangers’ Projects

I sat in the first year design studios to understand and draw inferences from the projects. In the first year at Parsons, we had to create an Instruction Set for Strangers to create an interaction between two strangers – my sole inspiration behind my current Strangers Project for my Thesis. I could see so many…