#Thesis The Ultimate Precedent: Journey

The game Journey is turning out to be the perfect precedent for my thesis concept. It engages two strangers without text, camera or any instruction. The interface itself is the instruction and is seamlessly stitched within the gameplay. This, in addition to Paperplanes.world is where my inspiration is revolving around. Incidentally, they both have this signature calming, orchestrated music.

#Thesis Design Rhetoric

GOALS Create connections between two strangers These connections may be fading or preserved Experiment with non-usual smartphone interactions Generate emotions of fleeting intimacy Generate moments of ’small joys of life’ Breaking personal bubbles From phone screens to look outwards From doubtful strangers to be more approachable Possibly redefine how smiles can be truly shared between…

#Thesis Phase 2: Concept and Critique

 Here is my concept presentation to show my research and exercises that got me deeper into my concept and towards understanding my research questions better and framing a better, crispier design statement. Below is the feedback received and my comments on the critique will be added here in 1-2 days: Why would someone want to…