#Thesis Precedent: Litterati

Points to note from this video that coincides with my assumptions and postulates. The vision to have a litter-free world Litter became approachable Litter is blending into the background of our lives, so its time to get it to the foreground. How tracking this data can make a difference How even cleaner cities are benefitting…

#Thesis Why is India so filthy?

I was shocked and surprised to find this video by the famous and anonymous UglyIndian and how their statements coincide with my initial and personal assumptions. They have concluded that India is specifically more filthier than any other country, simply because we are Indians. However, my hope is not in the solution but I will keep hope…

#Thesis Research Phase 1: Critique

Image from UXPlanet I received the following critique for my Research Phase 1 and here are my responses and observations from them. “Using randomization during brainstorming is not ideal, because randomization has its own problems and limitations.” So I used my domain map/list in my brainstorming, however, the most part of randomization was only to shuffle…

#Thesis Sketch 4: ‘Stranger’

How might I create a digital platform on the web or mobile, to get strangers from different locations to interact with each other simultaneously, without text or chat, over a curious playful experience, and return with a better appreciation of the other person, of your neighbor and people outside the screen of your phone? I…

#Thesis Sketch 3: ‘HoverGlobe’

HoverGlobe is a vehicle in a speculative world where there is extremely scarce oxygen. I am designing this concept vehicle as part of an ‘Ideas in Form’ series, where I’m trying to express the HoverGlobe in many forms – 2D in digital, posters, data-visualization, 3D models, VR, or a game experience to thereby get my…

Demystifying ‘Design Research’ #Thesis

Response and reflections to Demystifying ‘Design Research’: Design is not Research, Research is Design – by Trygve Faste and Haakon Faste, Human-Computer Interaction Institute, Carnegie Mellon University. An ‘idea’ in the literal sense of the English language, is born with an ideal scenario. However, it is research that actuates or moves this ‘idea’ from an…

The Paper Plane

Do you remember that the symbol of medicine used to be the red cross? Today, it’s the two snakes around the iron rod, called the “Caduceus” (the snake and rod symbol). Have you seen any symbols for attorneys or law advocates? They normally have a white-collar bow. In India, from where I’m from, this is…

a-tox-sphere

It is a collection of physical prototypes and digital concepts. A speculative environment where the earth is depleted of oxygen, filled with toxic air from pollution, the human race has diminished, thereby still leaving plenty of energy resource – an ironical state of affairs, insufficient to sustain the human race. The work, in essence, is…

Computational Form

Introduction This graduate case study is to reflect on the learning outcomes from the Computational Form course, here at Parsons School of Design. Coming from a background of Computer Science Engineering, I chose this course to use code as experimentation in design and generative art. Art for me mainly revolves around performance – song, dance, stage,…

See Yourself Sensing

Becky Stern ‘Laptop Compubody Sock’ This is a reflection on excerpts from Madeline Schwartzman’s See Yourself Sensing – Environments and Reframing. From Maltaf’s work, it gives us the sense of experiencing the objects inside the environment and the external environment itself – in two faces – how does it cause sensation to one’s outside self and inside. Essentially…

Interaction with Technology for the Century

This is the final paper for my reflections on Design for the Century, in my first semester at Parsons School of Design. Below is the TLDR summary and following that is the final paper published from Google Drive. Summary We know what technology is. In Marshall McLuhan’s theory, all technologies are extensions of our physical…

#Ajoobaa Final Research Paper

I present my final paper that is the culmination of my work done in my first semester at Parsons School of Design, for my Major Design Studio final project. This paper is work done in game design and experience design and this is still work in progress on its way to reach a finished and…

Rise and Fall and Winter

I came to New York in July for a mission, a goal and to become the best designer I can. Design to me is about creating specific order and organizing elements within it, which best accomplishes a task and establishes a framework for future improvements. My biggest inspiration for design is nature itself. I do believe in…

Design and Nature

“Order is Heaven’s first law”, a quote from Alexander Pope that I hold dear. Design to me is about creating specific order and organizing elements within it, which best accomplishes a task and establishes a framework for future improvements. Incidentally, this also almost coincides with Charles Eames definition of design – “Plan for arranging elements…

A First Manifesto

Image: ichef.bbci.co.uk “Order is Heaven’s first law”, a quote from Alexander Pope that I hold dear. Design to me is about creating specific order and organizing elements within it, which best accomplishes a task and establishes a framework for future improvements. Incidentally, this also almost coincides with Charles Eames definition of design – “Plan for arranging…