a-tox-sphere

It is a collection of physical prototypes and digital concepts. A speculative environment where the earth is depleted of oxygen, filled with toxic air from pollution, the human race has diminished, thereby still leaving plenty of energy resource – an ironical state of affairs, insufficient to sustain the human race. The work, in essence, is…

Computational Form

Introduction This graduate case study is to reflect on the learning outcomes from the Computational Form course, here at Parsons School of Design. Coming from a background of Computer Science Engineering, I chose this course to use code as experimentation in design and generative art. Art for me mainly revolves around performance – song, dance, stage,…

#OpenFrameworks Flocking System

Extending particle systems, we can make flocking systems where we add behavior to the particles themselves, and not just make the particles follow the mouse, keyboard or other external inputs. The particles have a life of their own and here they flock towards a center of gravity or repel away. I made a modification of…

#OpenFrameworks Particle System

  From my observations, I have realized that with particle systems of OpenFrameworks one can create great pieces of art with code. I learned a basic particle system and then proceeded to add randomness of color and a few other factors relating to mouse interactions to build this random piece of creative code. This is inspired by ‘Magic’ by…

#OpenFrameworks Bounce The Ball

  This is one of my first try-out programs with OpenFrameworks. OpenFrameworks is a programming language that is built on C++, created by alumni from my school, Parsons School of Design. This is a simple bounce the ball program. Apart from defining the setup and main functions, the components are: Defining the ball shape and color Change…

API of Ice and Fire

Javascript is increasingly becoming my language of choice and I’m moving more closer and love staying on the Web. With great power, comes great responsibility. Anyway… this was my first experiments with API within JS. The API were simple JSON REST that I borrowed from An API of Ice and Fire, which is basically, a user-generated API…

Interaction for Strangers Prototype: Hello-ween

Inspired by my Interaction for Strangers project, I wanted to include all that I learned and also with what I failed while doing this project. This Helloween installation is a high fidelity prototype and try to gather the results of this interaction project. The project uses a split and spread out interface with three main buttons. Here’s…

Interaction for Strangers

Working in a group of two, at our Major Studio in school, we had to design an intervention for a space that enables strangers to interact. We chose Washington Square Park for this purpose, observed it over time and proposed few prototype solutions. What is a Stranger? What attracts them to communicate? He/she is one…

Understanding Soft Circuits

I recently attended the BF+DA ‘This is not a Sweater’ event organized by Pratt Institute and bkaccelerator. There were some beautiful samples of wearable circuits or rather fashionable technology. Here are three of my favorite ones: 1. Soft Button [This integrated the tactility of archetypal buttons into the soft textile environment. It comes as an activating…

Turn on Fan when I enter the room!

I wanted to make a simple circuit with a DC motor causing something to move. So the idea of auto-control of lights when people enter a room fascinated me. I tried to emulate this here, with the fan control when an object passes a sensor. The sensor here is a photo-resistor, an analog input to…