A magic ‘shape’ wand that starts off with a line, and folds itself into the many shapes we now creating ‘magic’ as each shape is formed.
A computational prototype to visually represent sound by the concentration and size of the circles – to create an ability to ‘draw sound’
Computationally generating oscillatory sounds using mouse motion against sine() cosine() functions
This was a functional prototype for a two-player game (a digital version of the traditional tug-of-war). The ball shrinks when clashed with the purple obstacles, but can be made visible by shouting out loud.
A random generator for the 7 old and new wonders, with image, font, sound, and narration. There are patterns built arond the randomness.
Counts and eliminates ‘likes’ while speaking. Inspired by American teens.
Text generator with Markov-based grammar building, along with contextual sound effects. Silhouette intensity is generated using the background sound.