Playing with shapes and patterns – moving from the basic forms to creating more complex ones without using trigonometry and only using line manipulation.
A magic ‘shape’ wand that starts off with a line, and folds itself into the many shapes we now creating ‘magic’ as each shape is formed.
As a huge spiderman fan – just wanted to create a ‘friendly neighborhood’ spidey that is as scared, as you are of it.
A computational prototype to visually represent sound by the concentration and size of the circles – to create an ability to ‘draw sound’
An attempt to simulate a ‘feeling’ of touching a particular texture on-screen, visually.
Computationally generating oscillatory sounds using mouse motion against sine() cosine() functions
Computational art to create a random pattern of triangular tiles – a tribute to Anni Albers. Artists like her inspire me, because of the simplicity of their work, with basic shapes and colors.
Simulating the visual feeling of a “partay!” with random circles controlled by mouse motion and flocking/particle system.
As part of my very first sketches, this was a tribute to the artist Kazimir Malevich’s work.
This was the sketch I made when I was thinking “what should I sketch next”?
Randomly generated skylines with attention to windows, roofs, and widths.
Generating random QR code patterns and trying to manipulate the randomness within (central, sides, dispersed)
Pixelating an image and controlling the amount of pixelation.
Building tiny tiles by each pixel, and magnifying them across the screen to generate large pixelated tile patterns, randomly.
Pintail is a travel showcase app – a future design project. This was the very first prototype with, no design process, just to manifest my thoughts.
Experimenting with patterns in randomness – trying to generate random pine trees concentrated toward the center of the webpage, while the snowmen run to “The North”.
Experimenting with parameterization and interacting with mouse controls using randomly generated concentric circles
Experimenting with parameterization and interacting with mouse controls using transparent triangles to generate the effect of prisms or crystals – as if like a paintbrush.