This is a reflection of an article on Design Values by Prof. John Sharp. Not just that, this is also vital for me to reflect on my design values before I proceed further to the conceptualization of my Fall Final project. After my mind-map and idea generation, I began to question if I want to proceed in the form of a game and that too with the concept of 7 wonders. This article came as a sign from the universe as a ‘Yes’. Interestingly, this article also pointed me to ‘The Metagame’ which is turning out to be one of my main precedents and inspiration. Here’s how I map my design values.

Summing up the above image:

  • My work should always reflect my design values personally and of the specific product
  • As a Design Technologist, the exploration is important, and it should lie between the design research (intention and evaluation) and why the chosen technology fits or should fit perfectly.
  • While success is glowing and tempting, failure is more valuable.
  • Before trying every iteration of the design process, stay true to your intentions and exploration.
  • Theme and Reflection
    This piece is about the 7 wonders and an attempt or perspective to understand the beauty in the diversity of the world, its history, and varying cultures. This presents itself to the audience through facts and history. 
  • Point of view
    The user should see world cultures, history, facts, understand the beauty of ancient monuments, from a neutral or global view – a view of a traveler, usual player, average citizen.
  • Challenge
    This is just to have fun, to virtually imagine travel, appreciate global culture, make the world a smaller place by playing with groups, friends, colleagues. The gameplay will challenge the users’ knowledge of the world, appreciation, interest, and also regular gameplay cunning like strategy, competition and quest to win.
  • Perception and Decision-making
    Augmented Reality is a novelty feature that is going to be used, and also have a fail-safe mechanism to be used without it too. Essentially, the colors of gold, silver, bronze, will be used to depict ancient, new monuments, visual styles, text, and feeling. Decision-making will be part of the nuances of the gameplay, structure, rules and the goal to win.
  • Context and Emotions
    Users should have fun, enjoy, connect with one another at a party, leisure at home, office, school or family get-togethers; included in my kick-start statement.

This is just a current framework to keep in mind what values my design process and work must reflect to focus on my goals. While the core will remain consistent, they might be redefined more specifically based on my final gameplay and rule set as I proceed through the iterative process and as the game reaches its final defined shape, aesthetic and form.


Update: Extending from the above, I formulated my design values as I progressed through designing my game. I state them as follows:

  • Context
    Theme: Ancient meets Modern and Emotions: Fun, Connect, Compete
  • Point of view
    This is just a standard average player point of view or a player who wants to play a game of strategy, team play or even wants to try his hand on some luck and play his strategy around that. This should also be exciting to travel enthusiasts who want to play.
  • Challenge
    The challenge is to compete or race to win or survive eliminations. The gameplay challenge is the choice between luck and strategy, the player makes at every opportunity that comes his/her way.
  • Decision-Making
    The cube or the ‘mystery’ will influence all player’s decisions. Color codes on the cards are to assist him to comprehend these mappings or decisions.