Interaction with Technology for the Century

This is the final paper for my reflections on Design for the Century, in my first semester at Parsons School of Design. Below is the TLDR summary and following that is the final paper published from Google Drive. Summary We know what technology is. In Marshall McLuhan’s theory, all technologies are extensions of our physical…

#Ajoobaa Final Research Paper

I present my final paper that is the culmination of my work done in my first semester at Parsons School of Design, for my Major Design Studio final project. This paper is work done in game design and experience design and this is still work in progress on its way to reach a finished and…

#Ajoobaa Critique and Credits

Critique Tested on 22-30 years old only so far, so why say its a game for 13 years and older? The Merge Cube itself is made for 10 years and above. Indeed 13-20 years is a safe assumption for now. Why do you need the cube?  Why not more AR than just show the wonder in…

#Ajoobaa Final Rule Set

  While I am calling this my final rule set for now, “Playtesting never stops” – Valve, and so this may evolve. Game Outcomes Importance of Pyramids – The Pyramid card Richness of Greek culture – Multiple old wonders, with flag of Greece Right speed of game and spirit is with 7 players Three guessing cards…

#Ajoobaa Aesthetics

My aesthetics inspiration mainly sprung up from the Merge Cube itself that perfectly complimented my concept and my game design values. Also, the jingle that I made to help add to the experience packaging of the game and to help users understand the essence of the rule set better was the main factor in defining…