The Practice of Everyday Life

Perspective vision and prospective vision constitute the twofold projection of an opaque past and an uncertain future onto a surface that can be dealt with. This article is a reflection of Michel De Certeau, The Practice of Everyday Life, 1984 – “Concept of the City to Urban Practices,” and “Spaces and Places”. This above quote from the author…

See Yourself Sensing

Becky Stern ‘Laptop Compubody Sock’ This is a reflection on excerpts from Madeline Schwartzman’s See Yourself Sensing – Environments and Reframing. From Maltaf’s work, it gives us the sense of experiencing the objects inside the environment and the external environment itself – in two faces – how does it cause sensation to one’s outside self and inside. Essentially…

Interaction with Technology for the Century

This is the final paper for my reflections on Design for the Century, in my first semester at Parsons School of Design. Below is the TLDR summary and following that is the final paper published from Google Drive. Summary We know what technology is. In Marshall McLuhan’s theory, all technologies are extensions of our physical…

#Ajoobaa Final Research Paper

I present my final paper that is the culmination of my work done in my first semester at Parsons School of Design, for my Major Design Studio final project. This paper is work done in game design and experience design and this is still work in progress on its way to reach a finished and…

#Ajoobaa Critique and Credits

Critique Tested on 22-30 years old only so far, so why say its a game for 13 years and older? The Merge Cube itself is made for 10 years and above. Indeed 13-20 years is a safe assumption for now. Why do you need the cube?  Why not more AR than just show the wonder in…