#Thesis Sketch 4: ‘Stranger’

How might I create a digital platform on the web or mobile, to get strangers from different locations to interact with each other simultaneously, without text or chat, over a curious playful experience, and return with a better appreciation of the other person, of your neighbor and people outside the screen of your phone? I…

a-tox-sphere

It is a collection of physical prototypes and digital concepts. A speculative environment where the earth is depleted of oxygen, filled with toxic air from pollution, the human race has diminished, thereby still leaving plenty of energy resource – an ironical state of affairs, insufficient to sustain the human race. The work, in essence, is…

Computational Form

Introduction This graduate case study is to reflect on the learning outcomes from the Computational Form course, here at Parsons School of Design. Coming from a background of Computer Science Engineering, I chose this course to use code as experimentation in design and generative art. Art for me mainly revolves around performance – song, dance, stage,…

The Idea of Emergence

This is a reflection on Steven Johnson’s, Emergence, The Connected Lives of Ants, Brains, Cities & Software, “Street Level”. While the reading explains the case of Ants, I am only reminded of the Antz movie, and movies like that made it clear on how, small little things work together to achieve mammoth tasks, or ’emerge’ as…

Defining ‘Play’ and ‘Game’

This is a reflection on K. Salen and E. Zimmerman’s, selections from Rules of Play: “Defining Play” and “Defining Games”. As an interaction designer, while I read this part of the book, the one thing that surprisingly was most interesting to me was how the authors spoke of the game setup. The setup is so important!…