The Idea of Emergence

This is a reflection on Steven Johnson’s, Emergence, The Connected Lives of Ants, Brains, Cities & Software, “Street Level”. While the reading explains the case of Ants, I am only reminded of the Antz movie, and movies like that made it clear on how, small little things work together to achieve mammoth tasks, or ’emerge’ as…

Defining ‘Play’ and ‘Game’

This is a reflection on K. Salen and E. Zimmerman’s, selections from Rules of Play: “Defining Play” and “Defining Games”. As an interaction designer, while I read this part of the book, the one thing that surprisingly was most interesting to me was how the authors spoke of the game setup. The setup is so important!…

#Ajoobaa Final Research Paper

I present my final paper that is the culmination of my work done in my first semester at Parsons School of Design, for my Major Design Studio final project. This paper is work done in game design and experience design and this is still work in progress on its way to reach a finished and…

#Ajoobaa Critique and Credits

Critique Tested on 22-30 years old only so far, so why say its a game for 13 years and older? The Merge Cube itself is made for 10 years and above. Indeed 13-20 years is a safe assumption for now. Why do you need the cube?  Why not more AR than just show the wonder in…

#Ajoobaa Final Rule Set

  While I am calling this my final rule set for now, “Playtesting never stops” – Valve, and so this may evolve. Game Outcomes Importance of Pyramids – The Pyramid card Richness of Greek culture – Multiple old wonders, with flag of Greece Right speed of game and spirit is with 7 players Three guessing cards…