#OpenFrameworks Flocking System

Extending particle systems, we can make flocking systems where we add behavior to the particles themselves, and not just make the particles follow the mouse, keyboard or other external inputs. The particles have a life of their own and here they flock towards a center of gravity or repel away. I made a modification of…

#OpenFrameworks Particle System

  From my observations, I have realized that with particle systems of OpenFrameworks one can create great pieces of art with code. I learned a basic particle system and then proceeded to add randomness of color and a few other factors relating to mouse interactions to build this random piece of creative code. This is inspired by ‘Magic’ by…

#OpenFrameworks Bounce The Ball

  This is one of my first try-out programs with OpenFrameworks. OpenFrameworks is a programming language that is built on C++, created by alumni from my school, Parsons School of Design. This is a simple bounce the ball program. Apart from defining the setup and main functions, the components are: Defining the ball shape and color Change…

API of Ice and Fire

Javascript is increasingly becoming my language of choice and I’m moving more closer and love staying on the Web. With great power, comes great responsibility. Anyway… this was my first experiments with API within JS. The API were simple JSON REST that I borrowed from An API of Ice and Fire, which is basically, a user-generated API…