Computational Form

Introduction This graduate case study is to reflect on the learning outcomes from the Computational Form course, here at Parsons School of Design. Coming from a background of Computer Science Engineering, I chose this course to use code as experimentation in design and generative art. Art for me mainly revolves around performance – song, dance, stage,…

#OpenFrameworks Flocking System

Extending particle systems, we can make flocking systems where we add behavior to the particles themselves, and not just make the particles follow the mouse, keyboard or other external inputs. The particles have a life of their own and here they flock towards a center of gravity or repel away. I made a modification of…

#OpenFrameworks Particle System

  From my observations, I have realized that with particle systems of OpenFrameworks one can create great pieces of art with code. I learned a basic particle system and then proceeded to add randomness of color and a few other factors relating to mouse interactions to build this random piece of creative code. This is inspired by ‘Magic’ by…

#OpenFrameworks Bounce The Ball

  This is one of my first try-out programs with OpenFrameworks. OpenFrameworks is a programming language that is built on C++, created by alumni from my school, Parsons School of Design. This is a simple bounce the ball program. Apart from defining the setup and main functions, the components are: Defining the ball shape and color Change…