#Ajoobaa Prototyping

After making the concept prototype that in itself helped me form my game better with a gush of ideas for rule sets etc, I proceeded to make my aesthetic prototype as above. This had a pack of 52 cards: 7 old wonders, 7 new wonders, 21 finalist monuments that were voted as part of choosing the new…

#FallFinal The Name AJOOBAA

After going through my mind map, my ideas, the design rhetoric, goals and understanding the design values of the game, I want to choose my name for this game. The name for such games should be catchy, marketable and something that sells or connects with everyone in hopefully most contexts. For me, it should also…

#Ajoobaa Precedents

Image from Kickstarter Metagame This is a social game that essentially works around building social connections and understanding or debating each other’s opinions. It’s a game where you do what you already love to do with your friends: talk about culture. This was an inspiration to Cards Against Humanity. By its title, this game encompasses…

#FallFinal Design Impact and Rhetoric

Context This game will be played in dice and dine restaurants, or parties, after parties, may be used as drinking games, in high schools, office breaks, killing time, etc Criteria The criteria extends from Ideas in Form This should subconsciously educate the players in one game or over time The gameplay must arouse or maintain…

#Ajoobaa Research

Image from KardsGeek The earliest playing cards are believed to have originated in Central Asia. The documented history of card playing began in the 10th century when the Chinese began using paper dominoes by shuffling and dealing them in new games. Four-suited decks with court cards evolved in the Muslim world and were imported by…