Demystifying ‘Design Research’ #Thesis

Response and reflections to Demystifying ‘Design Research’: Design is not Research, Research is Design – by Trygve Faste and Haakon Faste, Human-Computer Interaction Institute, Carnegie Mellon University. An ‘idea’ in the literal sense of the English language, is born with an ideal scenario. However, it is research that actuates or moves this ‘idea’ from an…

The Idea of Emergence

This is a reflection on Steven Johnson’s, Emergence, The Connected Lives of Ants, Brains, Cities & Software, “Street Level”. While the reading explains the case of Ants, I am only reminded of the Antz movie, and movies like that made it clear on how, small little things work together to achieve mammoth tasks, or ’emerge’ as…

Defining ‘Play’ and ‘Game’

This is a reflection on K. Salen and E. Zimmerman’s, selections from Rules of Play: “Defining Play” and “Defining Games”. As an interaction designer, while I read this part of the book, the one thing that surprisingly was most interesting to me was how the authors spoke of the game setup. The setup is so important!…

Why We Need Things

This is a reflection on ‘Why We Need Things’ by author Mihaly Csikszentmihalyi, on ‘Objects and the Organization of Experience’. The author starts with how the nomads did not like carrying many things, nor accepted objects as gifts because that meant more luggage to carry around. And then gradually, man became a ‘hoarder’, a collector of things, artifacts and have…

Design Noir

This is a reflection of ‘Design Noir‘ by Dunne and Raby. I first read the single paragraph above the section of ‘Design Noir’, which spoke of electronic products as the neglected medium. While I was reading through the example of the Sony Walkman, the picture of the Apple iPod came into my mind, and I…